This allows the gskglprograms.defs a bit more control over how a shader
will get generated and if it needs to combine sources. Currently, none of
the built-in shaders do that, but upcoming shaders which come from external
libraries will need the ability to inject additional sources in-between
layers.
If the max_entry_size is zero, then assume we can add anything to the
atlas. This allows for situations where we might be uploading an arc list
to the atlas instead of pixel data for GPU font rendering.
Carlos Garnacho [Tue, 18 Jan 2022 22:31:09 +0000 (23:31 +0100)]
gtk/imwayland: Use serial to control outbound messages
Following the text-input protocol changes at
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/115,
use the serial number to have the client push changes to the
zwp_text_input_v3 object only after compositor/client states match.
This specifically is more lenient to compositors pushing multiple
.done events ahead of the client replying to them.
Carlos Garnacho [Wed, 16 Mar 2022 08:55:20 +0000 (09:55 +0100)]
gtkimcontextwayland: Add native surface offset to input coordinates
We were missing the surface offset (e.g. shadows) at the time of expressing
the text caret location in surface coordinates. Add this offset so the
coordinates are as expected by the compositor.
Ondřej Míchal [Fri, 11 Mar 2022 00:15:49 +0000 (02:15 +0200)]
searchentry: Make search delay editable
The default search delay of 150ms can be too low at times[0], leading app
developers to add additional delay while handling the search-changed
signal[1].
Matthias Clasen [Mon, 14 Mar 2022 19:40:12 +0000 (15:40 -0400)]
gtk-builder-tool: Operate without display
The simplify and validate commands can function
without a display connection, only preview absolutely
needs one. Allow this, by using gtk_init_check().
macos: clear sorted surfaces when showing file chooser
When showing the native file chooser, we need to ensure we clear the
sorted surfaces in the display so that we don't risk delivering events
correctly on the next frame.
We had code to do it and it never actually got used correctly. This ensures
that the popup services are attached to the parents so that they get proper
stacking orders when displayed. Additionally, it fixes popups from being
shown as their own windows in Exposé.
macos: fix window activation during shadow click-through
If we are clicking through the shadow of a window, we need to take special
care to not raise the old window on mouseUp. This is normally done by the
display server for us, so we need to use the proper API that is public to
handle this (rather than CGSSetWindowTags()). Doing so requires us to
dispatch the event to the NSView and then cancel the activcation from
the mouseDown: event there.
macos: select new key window after processing events
If we closed a key window in response to events, we need to denote another
window as the new key window. This is easiest to do from an idle so that
we don't clobber notification pairs of "did resign"/"did become" key
window.
We have a sorted set of surfaces by display server stacking, so we can
take the first one we come across that is already mapped and re-show it
to become key/main.
If we have server-side decorations we might need to request a layout in
response to the resize notification. We don't need to do this in other
cases because we already handle that in the process of doing the resize
(and that code is that way because of delayed delivery of NSNotification).
macos: fix resize when using server-side decorations
If we are using NSWindow titled windows, we don't end up waking up the
frame clock when the window is resized on the display server. This ensures
that we do that after getting a notification of resize.
Eli Schwartz [Thu, 10 Mar 2022 05:08:36 +0000 (00:08 -0500)]
meson: use proper handling of wayland-protocols dependency
Ensure that resolution of the subproject occurs via the dependency
interface, not the "poke at subprojects manually" interface, and make
that actually work via --wrap-mode=forcefallback.
There's no need to mark it as not-required and then manually invoke
subproject(), since fallback should work correctly and it is always
needed.
However, if fallback was performed (or forced) it would error out since
get_variable() was instructed to only use pkg-config while the relevant
variable was exported by the subproject as an internal fallback
dependency.
There are cases we might want to consume a NSEvent without creating a
GdkEvent or passing it along to the NSApplication for processing. This
creates a new value we can use and check against to propagate that without
having to do out parameters at the slightly odd invalid pointer value for
a GdkEvent (similar to how MMAP_FAILED is done).
macos: do not focus new window when resigning main
This can get in the way of how we track changes while events are actively
processing. Instead, we may want to delay this until the next main loop
idle and then check to see if we have a main window as the NSNotification
may have come in right after this.
Matthias Clasen [Mon, 7 Mar 2022 18:33:45 +0000 (11:33 -0700)]
text: Stop blinking when we lose focus
We were looking at GtkWidget:has-focus from
event controller signal handlers here, but
the widget property is only changed after
the event controllers.
This one can be used for both premultiplied and non-premultiplied alpha
formats, since alpha is always 255. It is useful for opaque PNG upload
on both cairo and GL renderers.
gdk: Make the optimized premultiply function a macro
That way, all permutations are possible. Previously it was only useful
in the cairo renderer, which required rgba8 → premultiplied bgra8, while
the GL renderer required rgba8 → premultiplied rgba8. Now both are
available.
gdk: Remove pixel format conversion ARM intrinsics
This was only useful when building for AArch32 without -mfpu=neon, on
AArch64 or with -mfpu=neon gcc is smart enough to do the auto-
vectorisation, leading to code almost as good as what I wrote in 1fdf5b7cf8fec2d94389ecad5ec28865f8dcfd99.
It appears that NVIDIA does not implement EGL_EXT_swap_buffers_with_damage
on their EGL implementation, but does implement the KHR variant of it.
This checks for a suitable implementation and stores a pointer to the
compatible implementation within the GdkGLContextPrivate struct.
macos: clear window stack before requesting motion
We want to ensure that we recalculate the sort order of windows before
processing the motion. Generally this would be done in response from the
display server in GdkMacosWindow, but I've seen it possible to race there.